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The EWU IMS program will emphasize ideas such as better health and wellness, development of teamwork and leadership skills, provide opportunities for social interaction, sportsmanship & focus on diversity and inclusion issues while understanding the competitiveness desired by student participants.
Cheney, WA 99004
8 x 8 Flag Football Rules
OFFICE OF INTRAMURAL SPORTS
8x 8 Flag Football Rules
- The IM program will supply all flag belts, balls, & officials necessary.
- All players must wear appropriate clothing and footwear. No metal or metal tipped cleats are allowed.
- MOUTH PIECES ARE REQUIRED and must be worn at all times. Players without them will not be not be allowed to participate under any circumstances!
GAMES, PLAYERS, & FIELD
- Games will consist of two halves of 20 minutes each. During the first half, the clock will run at all times with the exception of a team or officialstime-out. During the second half, the first 18 minutes will be running clock and the remaining 2 minutes of each half will see the clock stopped in all dead ballsituations. A half may not end on a defensive penalty.
- Forfeit time is 5 minutes after scheduled game time.
- The field will measure 80 yards long by 35 yards wide and will have a 10-yard end zone at each end. It will be divided into 3 equal sections of 20 yards each. Theoffensive team shall have 4 downs to score or move into the next zone to get a first down.
- Play will begin at the 10-yard line to begin each half or after a score or a safety.
- A team will consist of 8 players with at least 7 needed to start and continue play
- All players on the field must have a complete flag belt with 3 full-length flags. Any player caught with their flag belts tied or deliberately shortened will be penalized forUnsportsmanlike Conduct and may be ejected.
- Only Team Captains may confer with the game officials!!!!!
- Scoring shall be: Touchdown = 6 pts; PAT (6 yard line) = 2 pts; Safety = 2 pts.
- No direct snaps. The ball must be snapped in the shotgun formation.
- No direct handoffs are allowed. Once snapped, the ball must be passed or pitched. The player receiving the center snap may not advance the ball across the line of scrimmageexcept when receiving a legal forward pass after a legal pitch to a teammate.
- If a runners flag inadvertently comes off when running, the ball will be placed down at the spot where they came off. I f an eligible receivers flags come off while runninga route, the ball will be placed at the spot of the reception.
- Only 1 player may be in motion at the time of the snap and they must be moving parallel or away from the line of scrimmage.
- Both teams must have exactly 4 players on the line of scrimmage and they must line up within 5 yards to either side of the ball. Players on the line must line up with theirhands on their knees. No 3 or 4-point stances!
- No player may cross the line of scrimmage within 5 yards of either end of the four lineman unless the ball is pitched by the quarterback to another offensive player.
- BLOCKING RULES:
- Blockers may not leave their feet in for any reason.
- They may extend their arms but must keep their hands inside the shoulders of the opponent and may not use their hands to hold or grab the opponent.
- Absolutely no blocking below the waist. Any player guilty of this rule will be ejected.
- Use of the shoulder to “shoulder block” will be not permitted and will result in an ejection
- Ball carriers may not stiff-arm, slap, strike, or push away a defensive players hands from reaching for their flag belt. The ball carrier may not leave their feet to hurdleor run over a player intentionally.
- Defensive rushers may not make contact with the passer but must go for the flag or the pass block. They may jump to block a pass but may not leave their feet to hurdle a blockeror tackle an opponent. If while going for the pass block the rusher makes contact with the passer it shall be the officials decision as to whether the contact might have beenavoided and which penalty to call.
- Defenders may not hold a runner or push a runner out of bounds in order to stop their advance. They must go for the flags at all times!
- Fumbled balls or muffed snaps will be dead at the spot in which they hit the ground.
- Interceptions will de declared dead at the spot of the interception.
- When a team reaches a lead of 25 points or more any time after the 10-minute mark of the second half, the game will be stopped.
- Receivers must have 1 foot in bounds in order to make a legal catch.
- Punts must be declared prior to the snap. No rush will be allowed on any punt and the ball will be dead upon hitting the ground or being touched by a member of the receiving team.No run backs are allowed on punts.
- All tie league games will remain a tie. Playoff tie-breaker: Each team will be allowed 4 downs starting from the 20 yard line in which to score a touchdown. The winner of the coinflip has the choice of offense or defense to start. The same order will be followed throughout all subsequent overtime series.
- Delay of Game
- False Start / Illegal Motion / Illegal Shift
- Illegal Forward Pass (Includes loss of down)
- Illegal snap or handoff
- Too many players on the field
- Less than 4 players on the line of scrimmage
- Pass interference: Defensive - auto first down, if in the end zone the ball is placed on the 3-yard line. Offensive - loss of down
- Tackling, Tripping, Charging - loss of down or auto first down
- Helping the runner/ Pushing the pile - loss of down
- Runner leaving their feet to gain yardage or cross the goal line - loss of down
- Roughing the passer - auto first down
- Illegally stripping the flags - auto first down
- Flag guarding - loss of down
- Blocking Penalties: loss of down
- Holding/Block in the back/Clipping
- Blocking below the waist or leaving their feet to block
- Use of the shoulder or other part of their body, other than their open hands inside the shoulders of their opponent, to block
- Unsportsmanlike conduct - includes loss of down or auto first down.
Referee: Stands behind the quarterback and is primarily responsible for penalties that occur in the offensivebackfield and on the line of scrimmage. Responsible for keeping the correct down and time, if necessary.
Umpire: Stands on the defensive side of the ball, where linebackers would normally play. The Umpire isprimarily responsible for calls along the line of scrimmage and downfield in transition. The Unpire is also responsible for spotting the ball for all offensive plays.
Back Judge: Should be positioned behind the deepest defender. The BJ is primarily responsible for passinterference and plays in transition. The BJ is responsible for keeping the score of the game.
Delay of Game: Even though there is no play-clock, the Referee needs to get the players out of the huddle andto the line of scrimmage in a consistent manner. If the Referee thinks a team is taking too long, first warn them and then throw the flag. Teams should run a play every30 seconds.
Illegal Forward Pass: There may be only one forward pass on each offensive play, including shovel passes.
Illegal Handoff: Remember, the person receiving the snap must "pitch or pass" and a legal pitch must travel atleast three feet in the air.
Tackling: When a defender grabs the person with the ball while trying to strip them of their flags. Remember,we are playing "Flag Football" and not tackle football!
Charging: When a runner deliberately attempts to "bowl over"e; the defender. The runner must try to avoid thedefender at all times and may not run them over in an attempt to get around the defender.
Runner Leaving Their Feet: Runners may not dive to gain yardage or stick the ball over the first down line orgoal line. Remember, in Flag FB it is where the flag belt is and not the ball or person.
Roughing the Passer: When a rusher creates contact with the QB while they are in the act of throwing. It doesnot matter if the ball is tipped or blocked - they may not make contact with the QB under any circumstances! If the Referee feels as if the contact was intentional,an "Unsportsmanlike Conduct" penalty & ejection will be assessed.
Illegally Stripping the Flags: When a defender prematurely pulls an offensive player’s flag belt.
Flag Guarding: When a runner attempts to block his flag belt from the defender by running with the armscovering the flags. Runners may not slap or push a defenders arm or hand away as they try to grab the flags.Printable Copy